2D Animation

Master the art of bringing your illustrations to life using Adobe’s industry-leading tools.

Sketch of monkey character

Our teachers and tutors graduated from top universities

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Customized curriculum

We'll find a tutor who can make sure you're prepared for the A-Level Accounting exam with customisable lessons catered to fit your needs.


Take lessons only when you need them—as little or as many as necessary until you feel confident.

Private lesson

No need to accommodate other students. Learning is customised your perfect pace and difficulty so you are always improving.

About Adobe After Effects & Adobe Animate

Adobe After Effects was first made for graphics and effects but now does animation too. Pros and regular folks use it to make characters, designs, and cool effects in their projects. It’s great at putting different things together into one video. That’s handy for animators who want to mix their 2D stuff with real-world stuff or other digital backgrounds. Plus, it has lots of extra tools you can add, making it even more helpful for making complex animations and cool effects.

Adobe Animate, once known as Flash, focuses only on animation. It gives you special tools just for moving drawings and characters, whether you’re doing simple frame-by-frame animations or more complicated vector art. It’s not just for people who want to make cartoons though. Designers and developers like it too because it’s good for making interactive web stuff, digital ads, and presentations. You can share your work in different ways, like HTML5, WebGL, or regular video, which is super flexible. Adobe Animate makes animation easier, so you don’t have to worry too much about the technical stuff and can focus on telling your story.


Whether you’re new or experienced, this course covers animation. You’ll make characters with basic drawing and animate using Adobe After Effects and Adobe Animate. It’s great if you enjoy drawing, comics, cartoons, or anime and want to create engaging stories and animations. Game design enthusiasts can also learn to animate characters for video games.

What you will learn


Student FAQs About 2D Animation

The Essential Animation Principles, crafted by Disney legends Ollie Johnston and Frank Thomas, consist of 12 guidelines that make animations more vivid and engaging. These guidelines include Squash and Stretch, Anticipation, Staging, Straight Ahead Action and Pose to Pose, Follow Through and Overlapping Action, Slow In and Slow Out, Arcs, Secondary Action, Timing, Exaggeration, Solid Drawing, and Charisma.

“Straight Ahead” animation means making frames in sequence from start to finish, often used for fast or complex movements. In contrast, “Pose to Pose” animation involves establishing keyframes first and filling in the frames in between, commonly used for emotional or dramatic scenes.

Timing in animation adds weight and intention to movements. Whether an action is fast or slow affects how viewers perceive emotions, intentions, or unfolding stories. Timing is also vital for synchronizing physical actions with sound or dialogue.

Frame rate determines how many frames appear per second in animation. A higher frame rate often results in smoother motion but demands more resources for frame creation and rendering. Common frame rates are 24, 30, or 60 frames per second.

“Follow Through” and “Overlapping Action” are subtle yet crucial techniques in animation. “Follow Through” involves certain parts of a character continuing to move after the character stops, mimicking real-world physics. For example, when a character stops running, their clothes and hair may keep moving forward due to inertia. “Overlapping Action” means offsetting movements that happen simultaneously but start at different times. For instance, when an animated bird flies, the wing motion lags slightly behind the body, adding fluidity and complexity to the animation. Mastery of these techniques enhances viewer immersion and emotional engagement with animated scenes, making them essential for serious animators.

Tweening, short for “in-betweening,” is an essential animation technique employed to create the illusion of motion. It entails generating transitional frames that lie between two key images, effectively filling the gaps to make movements appear seamless. While this process can be executed manually, many animation software solutions have simplified and automated the task. Tweening plays a pivotal role in animation by ensuring that motions flow smoothly and appear natural. Without transitional frames, animations may appear choppy and disjointed. By incorporating tweening, animators can achieve a level of fluidity and realism that enhances the overall quality of their animations, captivating audiences with lifelike movements.

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